Senka

Description:
Alignment: Neutral Good Class: Oracle Mystery: Lore Curse: Haunted Deity: Desna
Race: Human (Shoanti) Size: Medium Gender: Female Age: 22 Height: 5’6"
Weight: 130lbs Hair: Black Skin: Copper Eyes: Grey
Level: 17 Current XP: 1,226,650 Next level: oh god I don’t know too many numbers

Stats

AC = Base + Armor + Shield + Cha + Dodge + Size + Natural + Deflect + Misc
34 = 10 + 10 + 6 + 6 + 0 + 0 + 1 + 0 + 1
Touch 16 Flat-footed 21 CMD 21 CMB +11 Base Attack Bonus 12/7/+2
Ability Score Mod Temp Score Temp Mod
Str 20 +5 - -
Dex 10 0 - -
Con 20 +5 - -
Int 16 +3 - -
Wis 10 0 - -
Cha 28 +9 - -
Base Land Fly Burrow Swim
Speed 30 - - 15
Total HP Current Non-lethal Damage Hit Dice Damage Reduction
163 0 - 18 -
Initiative = Dex + Im.Init. + Totem
6 = 0 + 4 + 2
Save Total Base Ability Magic Misc Temp
Fort +13 6 2 5 0 0
Reflex +18 6 7 5 2 0
Will +15 11 -1 5 0 0

-

Combat

Weapons

Weapon Total Attack Bonus Damage Critical Range
+4 Holy Morningstar +15/9/5 1d8+3 x2 -
Special Properties Ammunition Weight Size Type
+2d6 damage vs targets with an Evil alignment - 6lbs M B/P
Weapon Total Attack Bonus Damage Critical Range
Light Crossbow +10/5 1d8 19-20 x2 80
Special Properties Ammunition Weight Size Type
- -Bolts (10) 4lbs M P

Armor

Armor Type AC Bonus Check Pen Max Dex
+5 Mithril Chain Shirt light armor +9 0 +6
Special Properties Weight Spell failure Speed
Mithril 12.5lbs - 30
Shield Type AC Bonus Check Pen Max Dex
+5 Darkwood Buckler light shield +6 0 -
Special Properties Weight Spell failure Speed
- 2.5lbs 5% -
Magic Item Type Effect Weight
Healer’s Periapt Neck +5 healing spells, +5 heal checks, immunity to poison, Mass Cure Light Wounds on all allies within 100ft 1/day -
Magic Item Type Effect Weight
+6 Headband of Alluring Charisma Headband +4 Charisma score 1lb
Magic Item Type Effect Weight
+6 Belt of Physical Might Belt +6 Con, +6 Str 1lb
Magic Item Type Effect Weight
Crown of Blasting Head On command, this simple golden crown projects a blast of searing light (3d8 points of damage) once per day 1lb
Protective Item Type Effect Weight
+5 Cloak of Resistance Shoulders +3 to all Saves 1lb
Protective Item Type Effect Weight
Ring of Feather Fall Ring Activates Feather Fall when wearer falls more than 5 feet -
Protective Item Type Effect Weight
Ring of Evasion Ring Grant Evasion -
Protective Item Type Effect Weight
Gloves of swimming and climbing Hands +5 to swimming and climbing checks -
Protective Item Type Effect Weight
Feather Step slippers Feet Ignore the adverse movement effects of difficult terrain as if effected by the Feather Step spell -
Protective Item Type Effect Weight
Spellguard Bracers Wrists 2 bonus on concentration checks made to cast defensively. Three times per day, the wearer can choose to roll a concentration check to cast defensively twice and take the better result. -

Skills

Skill CS Total = Ab Mod + Ranks + Misc + ACP
Acrobatics x +0 = 0 + 1 + 0 + 0
Appraise +3 = 3 + 0 + 0 + 0
Bluff x +8 = 7 + 1 + 0 + 0
Climb x +9 = 2 + 2 + 5 + 0
Craft +2 = 2 + 0 + 0 + 0
Diplomacy +24 = 7 + 14 + 0 + 0
Disable Device x +1 = 1 + 0 + 0 + 0
Disguise x +7 = 7 + 0 + 0 + 0
Escape Artist x +18 = 0 + 18 + 0 + 0
Fly x +0 = 0 + 0 + 0 + 0
Handle Animal x +7 = 7 + 1 + 0 + 0
Heal +6 = 0 + 3 + 0 + 0
Intimidate x +7 = 7 + 0 + 0 + 0
Knowledge: Arcana +22 = 7 + 12 + 0 + 0
Knowledge: Dungeoneering +7 = 7 + 0 + 0 + 0
Knowledge: Engineering +18 = 7 + 7 + 0 + 0
Knowledge: Geography +14 = 7 + 4 + 0 + 0
Knowledge: History +28 = 7 + 12 + 6 + 0
Knowledge: Local +7 = 7 + 0 + 0 + 0
Knowledge: Nature +14 = 7 + 4 + 0 + 0
Knowledge: Nobility +13 = 7 + 3 + 0 + 0
Knowledge: Planes +21 = 7 + 12 + 0 + 0
Knowledge: Religion +21 = 7 + 11 + 0 + 0
Linguistics x +5 = 2 + 3 + 0 + 0
Perception x +20 = 0 + 18 + 4 + 0
Perform: Oratory +15 = 7 + 4 + 1 + 0
Profession: Scribe +5 = 0 + 2 + 0 + 0
Ride x +3 = 0 + 1 + 2 + 0
Sense Motive +7 = 0 + 2 + 2 + 0
Sleight of Hand x +0 = 0 + 0 + 0 + 0
Spellcraft +8 = 2 + 2 + 0 + 0
Stealth x +0 = 0 + 0 + 0 + 0
Survival x +3 = 0 + 3 + 0 + 0
Swim x +7 = 2 + 0 + 5 + 0
Use Magic Device x +21 = 7 + 14 + 0 + 0
Languages Traits Feats
Common Sacred Touch Totem Spirit (Hawk)
Shoanti Varisian Wanderer (Oratory) Skill Focus: History
Varisian Eldritch Heritage (Arcane)
Goblin *Alertness
Thassalonian Extend Spell
Giant Extra Revelation
Improved Initiative
Leadership
Improved Eldritch Heritage
Divine Interference
Persistant Spell
Spell Penetration

Class Features

Curse

Haunted:
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).
  • Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
  • At 5th level, add levitate and minor image to your list of spells known.
  • At 10th level, add telekinesis to your list of spells known.
  • At 15th level, add reverse gravity to your list of spells known.

Revelations

Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity
Lore Keeper (Ex): Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.
Automatic Writing (Su): Once per day, you can spend a full hour in uninterrupted meditation. During this period, your hands produce mysterious writing that pertains to the future. At 1st level, the prophetic writing manifests as an augury spell with 90% effectiveness. At 5th level, the writing takes the form of a divination with 90% effectiveness. At 8th level, the writing manifests as a casting of commune with no material component required.
Mental Acuity (Ex): Your explorations into the secret mysteries of the world have granted you a preternatural understanding of all things—and you just keep getting smarter. You gain a +1 inherent bonus to Intelligence upon taking this revelation and another at every third oracle level gained thereafter. You must be at least 7th level to select this revelation. ( 7 / 10 / 13 / 16 / 19 )
Focused Trance (Ex): You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Charisma modifier.
Arcane Archivist (Ex): Your experience with lore-filled tomes has granted you the ability to cast arcane spells as if they were on your spell list. Once per day, you can cast a spell from the sorcerer/wizard spell list as if it were on your list of spells known. The spell consumes a spell slot one level higher than the level of the spell. You must have a spellbook containing the spell to cast it in this way, and the spell is erased when you complete the casting. You must be at least 11th level to select this revelation.

Spells

Orisons Level 1 Level 2
∞/∞ – DC 17 0/9 – DC 20 0/8 – DC 21
Detect Magic Cure Light Wounds Instrument of Agony
Light Obscuring Mist Levitate
Read Magic Protection from Evil Minor Image
Mage Hand Identify ProFE, Communal
Ghost Sound Weapons Against Evil Cure Moderate Wounds
Mending Tongues Lesser Restoration
Purify Food and Drink Sanctuary Weapon of Awe
Detect Poison Burning Disarm Pilfering Hand
Spark
Create Water
Enhanced Diplomacy
Level 3 Level 4 Level 5
0/8 – DC22 0/8 – DC23 0/8 – DC24
Dispel Magic Cure Critical Wounds Contact Other Plane
Locate Object Legend Lore Telekinesis (CMB +20)
Cure Serious Wounds Blessing of Fervor Mass Cure Light Wounds
Bestow Curse Debilitating Portent Break Enchantment
Stone Shape Restoration Communal Air Walk
Chain of Perdition Sending Cone of Cold
Badger’s Ferocity Dismissal Breath of Life
Speak with the Dead Spiritual Ally Serenity
Level 6 Level 7 Level 8
0/7 – DC25 0/6 – DC26 0/5 – DC27
Mass Cure Moderate Wounds Mass Cure Serious wounds Mass Cure Critical Wounds
Heal Waves of Ecstasy Moment of Prescience
Mass Owl’s Wisdom Jolting Portent Fire Storm
Animate Objects Vision Holy Aura
Eaglesoul Reverse Gravity
Greater Dispel Magic Ethereal Jaunt
Summon Monster VII
Guess who's too lazy to make another table with one or two sessions left Level 9 0/4 - DC28 "Mass Hea":http://www.d20pfsrd.com/magic/all-spells/h/heal "Time Stop":http://www.d20pfsrd.com/magic/all-spells/t/time-stop

Inventory

Regular Gear Magic Trinkets Camping Junk
Explorer’s Outfit
Reinforced Scarf
Spell Component Pouch
Backpack
Healer’s Kit (8/10)
Journal, Inkpen, Vile of Ink
Chalk (3), Charcoal (3)
Tanglefoot bag
Alchemist’s Fire
Traveler’s Any-Tool
Stubborn Nail
Chronicler’s Supplies
Waterskin
Flint and Steel
Gross Quasit wine
+2 buckler
Wand of Shocking Grasp, CL3, 21 uses
Potion of Invisibility
Scroll of Cure Disease (3)
Scroll of Remove Sickness
Staff of Heaven and Earth
Quicken Metamagic rod
Wand of Stoneskin, 50/50 CL7 (70min)
Medium Tent
Heatstone
Bedroll
Rations (2 days)
Wealth Books!!!
511gp Thassalonian junk from the creepy temple under Sandpoint
Tsuto’s Journal
Quasit’s creepy Abyssal book
Thassalonian notes from Lyrie
Shoanti and Varisian History books from the Misgivings
Fancy fairy tale book

Miscellaneous Weirdness

Nymph’s Touch of Insight:

The favor of the nymph Myriana has been granted to you in thanks for granting her dying wish. This manifests as a small stylized heart on your chest, just where your neck ends.
This grants a special ability depending on class.
Oracle (Lore Mystery) – The lore oracle gains the power of clairsentience, the ability to view the history of an item by touching it. This manifests in one of two ways. The oracle can view up to ten minutes of a significant event or they can have up to five questions answered about the person with up to 30 word responses given. This only works with weapons (for martial classes), spellbooks (for arcane), holy symbols (for divine), or a body part for classes that use none of these. It can be used a number of times per subject equal to the oracle’s charisma modifier.

Item slots:
Head: Crown of Blasting
Headband: +4 Headband of Alluring Charisma
Eyes:
Shoulders: +3 Cloak of Resistance
Neck: Healer’s Periapt
Chest:
Body:
Armor: +3 Mithral Chain Shirt
Belt: +2 Belt of Mighty Con
Wrists: Spellguard Bracers
Hands: Gloves of Swimming and Climbing
Ring 1: Ring of Feather Fall
Ring 2: Ring of Evasion
Feet: Feather step slippers
Ioun Stones:

  • Dusty Rose Prism +1AC
  • Incandescent Blue Sphere, +2 Wisdom
  • Lavender and Green Ellipsoid, absorbs spells level 8 or lower, 0/50

Color codes light to dark : FDF, C9C, 969, 636, 303

Bio:

Description

Senka is unusually petite for a Shoanti, coming in at more than half a foot shorter than most of her kin. For reasons she seems reluctant to explain she also lacks the distinctive tattoos all adults of her tribe sport. Perhaps because of her physical uniqueness she elects to keep most of her head shaved despite being of the mystic persuasion, which would allow her to forego that particular custom.

Having stopped in Sandpoint a few weeks before the Swallowtail Festival she’s now been in the town longer than she’s ever stayed in one place before. When not reading, talking to someone or out investigating she tends to be very fidgety and restless.

Personality

Curious and inquisitive; she can be somewhat nosy at times, but will back off if she realizes she’s getting on someone’s nerves.
On the whole Senka tends to be very caring and empathic, but she can get lost in details easily and lose track of the big picture if not anchored by someone more grounded.

Flaws

  • Softhearted, especially towards animals
  • Hyper-competitive with her brother
  • Afraid of heights
  • Nosey

Friends

Kenak – Twin brother – Animal trainer, still with the Shriikirri-Qwah. Only member of Senka’s family she’s on better than mediocre terms with, writes him letters once a month or so.
Ayashe – Friend/Rival – Diplomat from the Shundar-Quah, lived with Senka’s family during her rite of passage.
Namida – Former mentor – Namida is a shaman of the hawk tribe and Senka was one of her apprentices before she ran off. Though most of the tribe was displeased (though not surprised) at Senka’s departure, Namida mostly seemed amused by the whole ordeal.

Enemies

Senka doesn’t have any real enemies to speak of yet, though she’s definitely the black sheep of her family and considered something of an embarrassment to the tribe by everyone but Kenak and Namida.

Senka

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